![]() If you really want 100% scalable content, look into actual vector drawing applications, like InkScape. If your image has layers of different sizes, making the image smaller could shrink some. ![]() It changes the size of the contents of the image and resizes the canvas accordingly. The exact geometry of the new image will be shown in the bottom line while dragging. The Scale Image command enlarges or reduces the physical size of the image by changing the number of pixels it contains. ![]() If you have a 16x16 layer in the middle of large canvas, Image>Fit canvas to layers can also be a solution. If you want to just reduce the canvas size, see Image>Canvas size. To allow growing as well as crop we need to check Allow growing in the toolbox as shown below. If you want to resize the contents as well (layers, paths.) see Image>Scale image. Expect to do some manual xml editing if you want those svg files to be anything more than simple black outlines of your shapes. In Gimp we can use the Crop tool ( Shift + C) to quickly drag the canvas to a new size. Gimp is not the ideal tool for this kind of thing. Text data from fonts can be converted to such paths, and you can export paths themselves as svg files.Īs I said, this support is rudimentary. It allows you to create shapes and curves which can be converted to a selection, which can then be filled with colours. Gimp has rudimentary vector support with its Paths tool. If you don't want to use backup-layers but are really looking for scalable content, you should look into using vectors instead. It's not Gimp's job to do your WIP management for you. Or, you could just keep the non-scaled original in a separate project, as original quality backup. If you want to keep your original image around while using it scaled, you could simply make a new layer for the downscaled image, while keeping the original layer(s) it's based on in the project, but simply setting it invisible. Gimp is a raster image editor all your image data is in pixels, and most transformations done on these pixels will inevitably cause you to lose data.
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